This might be a little choppy. I took a TON of pictures and this was a HUGE update and so I tried to trim it down so it might be a little disjointed. Anywho!
Newly adult Colby proposes to his girlfriend, Bobbi. I love how their faces look when they present the ring. Also, newspaper boy... worrying about a frying pan.
Bobbi accepts, newspaper boy leaves crying. Well... huh.
Here's Bobbi post-makeover. It was REALLY hard to find a hairstyle that looked good on her, due to her round face and GINORMOUS EARS that will no doubt end up being a dominant trait that pass down to all her descendants.
I never, ever have weddings for my sims. The motto of the Legacy family going back to Sims 2 has always been "weddings are for chumps." They propose and then get married then and there because weddings are too much work. But I wasn't sure exactly how the gnome reproduction thing worked and I'd heard it worked only if you had a wedding? So. Colby and Bobbi had a wedding. Here's the setup! ...The fence I picked out to surround Colt's death site look very wedding festive when placed with all the wedding stuff, so I guess that might be a wedding fence. OH WELL.
The guests! I love that the three kids all sat together, lulz. Also, see the gnomes all gathered around together.
SMOOCH.
Before the ceremony was even over, guests were getting up to eat. WTF, guys! And that's Corbin and Cade hugging.
Bobbi's traits are evil, genius, nurturing, savvy sculptor and slob. Because she's evil, she was sneaking up on guests to scare them.
Cade cleans up while that other kid does his homework. I guess they don't know how to cut loose and have fun?
Corbin took Cade to the pool to tell him a ghost story.
I don't know if this is a Generations thing or if it's something I just wasn't aware of since I never throw weddings for sims, but I sent Colby out to check the mail one day and he and Bobbi had been sent wedding gifts! A couple paintings and a fountain. A few days later I had him check the mail again and he had the option to write thank you notes to the people who had sent wedding gifts! Pretty cool!
Abraham reads Cade a bedtime story and he falls asleep mid-way through. Aww.
Bonnie became an elder and I immediately gave her a cane. This is the geriatric walk. It looks good but is SO INSANELY SLOW. I am very seriously debating taking the cane away from her because of how slow it is.
I had her retire from her job (one of the first jobs in the education career) and everyone came over to cheer for her. Colby apparently thinks she's a yeti?
Corbin became an adult! Traits: athletic, born salesman, daredevil, genius and party animal.
And Cade became a teen. Also, cross-eyed. At this point I had Corbin move out and take Cade with him.
There are supposed to be high school graduations in Generations, but I had not gotten notice of one for either Colby or Corbin when they aged up. So I thought I missed the chance, when all of a sudden I got one for Bobbi! Turns out I had to click on City Hall and could send Colby as well. So here's Bobbi heading off (see her huge ears).
And Colby!
Abraham is a new elder and I also gave him the cane and the southern gentleman walk. I was a little sad there are only two walk options. There needs to be a more normal walk that is not super slow like the geriatric walk and not all uppity like the southern gentleman.
Colby and Bobbi's diplomas on either side of the sunflower picture (one of their wedding gifts). They both graduated with Highest Honor, but neither was Valedictorian.
And each got a ribbon. Bobbi's is the red ribbon which she was awarded as Most Likely to Take Over the World. Colby's is the blue ribbon for Most Artistic.
Bonnie hates the end table that the goldfish, Mr. Fish, lives on. Mr. Fish has been around since early in gen 1.
Abraham is cool and twirls his cane.
OK! This is the point where I moved the family from Twinbrook to Hidden Springs. It was a bit of a learning process. In Twinbrook, I had to first fetch the gravestones from the cemetery so the family would have them, then I had to move Corbin and Cade back in so that I could move them OUT in Hidden Valley and have them still retain their relationship to the rest of the family (and thank goodness Bonnie was an only child so I didn't have to worry about uncles and cousins and such moving to the new neighborhood). So here's the new lot! Very pretty. I love the dirt road it sits on.
Because the stay in Hidden Springs is only temporary (until Pets comes out), I'm keeping the gravestones on the lot for now. So, left to right: Lincoln, Aurora, Colt. This ends up being very frustrating, because both Abraham and Bonnie have the Coward trait and so they will wake up in their bedroom when a ghost haunts, and because there is no room, will walk ALL the way across to the front of the house, just so they can faint. Oy. October better get here fast!
Abraham and Bonnie at the local pool. I love the view.
Bobbi rolled a want to have a first child, so I decided WHY NOT. And promptly sent her and Colby out to have sex in the treehouse. 5 times (they each got the Splinter moodlet quite a few times). And never got the baby jingle. So I sent them into the house where they went at it another 7 times before falling asleep starving (STILL NO JINGLE). Turns out she was pregnant but the jingle just never played, which has happened before.
Colt haunts and takes a bath, with Lindsey napping nearby. I think I may have borked the gnomes with the move to a new neighborhood. In Twinbrook they were always together in one spot. In Hidden Springs, they each teleport to their own location most of the time (sometimes they do end up together) and they don't move around nearly as much as they did in Twinbrook. And I've had no toddler gnomes show up. So.. it either takes a long time? Or maybe because I had most of these guys before installing Generations they don't count? Or it would have worked but I borked up whatever is needed to get them to have a toddler gnome appear? I dunno.
And then there's THIS guy. This is James Brand, who came to rob the house. The alarm went off, the police showed up. James Brand walked and stood quietly outside the cop car while the cop went inside to tell Bobbi... "Sorry, but the robber got away." Uh, what? No he didn't!
Meanwhile, Abraham and Bonnie, both slow moving elderly cowards, take their sweet time waddling out to the living room to faint.
The cop leaves and James Brand just stands there.
A day or two later, when Bobbi and Colby head off to the hospital to have themselves a baby, still there. He never complained about his needs, but no one could interact with him. He just.. stood there.
Finally, after Colby and Bobbi returned with their new baby, both Abraham and Bonnie got the ability to Brag About Grandchild to James Brand, so I sent out Bonnie to do just that. Except she (and Abraham, the only other one in the house who would be able to interact with the guy) is a coward, so she'd go to talk to him, then cancel out the action because she'd recognize him as a burglar, which would make her faint. I tried several times and it always resulted in a brag-cancel brag-burglar!-faint circle. So I had her call the cops! Which ended up being weird, because the cops showed up and complained about Bonnie calling for no reason, Bonnie somehow queued up an action to "ride as passenger" in the police car and got in, while the cop went inside to tell Colby that the burglar had gotten away. James Brand was FINALLY able to move, so he hailed a cab and left. Bonnie got out of the cop car, and then the cops left.
But not until after Abraham bragged to the cop about his new grandson, Dax.
I have no pictures of baby Dax because I suck, so here is toddler Dax with his new skeleton bear friend!
Meanwhile, Colby and Bobbi were looking a little dead. I have always wanted to have a ghost baby in the family, but it is a bit hard to do that with normal ghosts, especially since I keep the gravestones off lot and all. So hooray for Generations and its ghost potion! I wasn't sure if it would work: some sites I read said they had to remain ghosts for the entire pregnancy (the ghost potion only lasts 3-4 hours, I think), others said only to conceive the baby, others said only when the baby is born. And I wasn't sure of the odds, either, as I read it would be 100% with both parents as ghosts, but nothing I read confirmed it was that way with the ghost potion! I also gave both of them the fertility reward thing, because I figured if they had twins at least ONE of them would have to be a ghost, right? THIS WOULD BE MY DOWNFALL.
Bobbi reads a bedtime story to Dax. D'aww.
And before I knew it... it was baby time. Triplet girls! Destiny...
Dana...
.. and Deanna! WOO! GHOST BABY! This also causes problems because Abraham and Bonnie like to faint when they see a ghost. Gah. Anyway. This is where I left the family, right after they brought the girls home, because I got annoyed at everyone for getting in each others way. The new babies were all STARVING, but I had to wait for Bobbi to bring them out of their carry basket one by one (no one else could interact with it) and put them in the cribs and Bobbi kept trying to put the last baby in the two cribs that were already occupied so she'd drop the action and set the baby on the floor and the baby would scream because it was starving and someone else would try to pick it up and Bobbi was about to pee herself and starve to death AND fall asleep and... gah. XD It was very annoying. Hopefully it should all go pretty smoothly when I get back in game, especially since Dax aged to a child before the girls were born (which I got no pictures of, because I suck).
I was a little amused, though, because in the Legacy family I had that I lost on my old computer, the 4th generation had a set of triplet girls (also all with D names: Danae, Denali and... something else) and they had an older brother (Dare). And now in this iteration of the family the 4th generation has a set of triplet girls (Dana, Deanna and Destiny) who have an older brother (Dax). It wasn't even on purpose!